Friday, August 19, 2005

Episode II - Kashyyyk Breakout


Star Wars

Episode II

Kashyyyk Breakout

The Galactic Republic which had stood for a thousand years is no more. In its place is the First Galactic Empire. The Empire was born in the blood of betrayal – the Jedi Knights, guardians of peace and justice in the old Republic, have been betrayed and are all but extinct.

A band of heroes who have tried to stem the tide of darkness is marooned on Kashyyyk, unable to escape due to an Imperial blockade. The valiant Wookies have earned the ire of the Empire in their effort to save the Jedi master Yoda from betrayal.

During the blockade many Wookies have been shipped off to unknown locations. Information encoded within an R2 unit may hold the key to their fate – and in so doing expose the crimes of the Empire…

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PlayedJuly 29, 2005

Characters – Adigo, renegade clone trooper (Mike); Maya Fleet, fighter pilot (Heather), R2-JB, astromech droid (Patrick); Tappa Keeg, Duros Jedi Padawan (Ben), GM (Dan)

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Prelude – A Republic Cruiser heads towards Kashyyyk. An R2 unit beeps at an Imperial senator insistently. The senator and his wookie companion turn towards the small droid. He mentally translates the series of beeps coming from the droid. “Yes, I believe you that the computer warned you about sabotage. If true though I don’t see how we can act on that information. – I doubt our clone bodyguards would allow me to wait in escape pod. Besides, do you think it likely they’d kill their own just to eliminate an old troublemaker like me… I suppose so. Why don’t you download the information from Kallapirr and wait near the escape pods… Just in case – I have a friend who is a reporter down on Kashyyyk.”

A few minutes later the cruiser explodes. An escape pod flies out of the debris and heads for the planet below. A short time later a landing craft follows.

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Our heroes had spent the past two weeks hiding on Kashyyyk, shelteed by the Wookies. Rumors were flying everywhere about the nature of this new Empire. While the galaxy as a whole seemed quite pleased about this new development, the Wookies of Kashyyyk felt differently – Wookies were constantly being shipped off to “secure locations” as “enemy combatants”. They were clearly paying the price for the aid they provided to Jedi Master Yoda…

Kavilo Standro, a Rodian reporter, had indicated to them that a contact in the senate was willing to put him in touch with someone who had proof that Wookies were being shipped off to Kessel for slave labor. However that contact seemed to have exploded on approach to Kashyyyk. But if the characters could reach an escape pod which had launched from the yatch first…

Maya piloted a Wookie catamaran for our heroes to the location of the escape pod landing – just in time to see a series of clone troopers mounted on speeder bikes arriving. However, they proved no match for our heroes – who received unexpected aid from the escape pod’s sole occupant – a purple painted astromech droid, R2-JB, who had a few additional attachments – like a blaster and grenade launcher.

Returning to Kavilo, they were able to find a recording within R2. Playing it back, a hologram of a Twi’lek flickered to life – a message to the late Senator Arani of the Taina Sector – “Senator I’ll thank you not to mention me if you act on this… Yes, the rumors you have heard are true – many of the so-called Wookie “traitors” are indeed getting shipped here to the spice minds of Kessel – they aren’t being charged with anything, simply being put into work in the mines as slave laborers. There are quite a few ships coming from Kashyyyk regularly with wookie slaves – Trandoshan ships mainly. They got this operation set up pretty quickly – no way they did this after the Wookie betrayal they keep talking about… I’ve attached a list of ships they use to haul slaves – maybe it will be of some use…”

Kavilo indicated that proof that Wookies were being shipped off to the spice mines of Kessel without so much as a trial could aid efforts against the Emprie.

A day later our heroes were looking at the Gorth – a modular freighter refitted to serve as a prison ship – its two cargo pods being inaccessible from the rest of the ship while in flight. The Gorth was nearing the completion of some minor repairs – apparently it had flowin too close to a black hole. Tappa Keeg used a Jedi Mind trick to persuade the clone trooper guards they were part of the repair crew. And that it would be advisable to forget they had ever been there.

Hiding in an emergency thruster room, our heroes emerged after the Gorth took off and entered hyperspace. R2-JB closed a blast door to separate the command pod from the engineering portion of the ship while Adigo valiantly (or recklessly, depending on your point of view) charged the bridge and dispatched the Trandoshan crew up their with his lightsaber. They then took on the rest of the small crew – with Tappa Keeg taking a severe blaster injury. In the end they were able to finish off the crew, including the flamethrower-wielding Captain Bozk, who did not go down quietly.

Having secured the ship, Tappa Keeg took the ship out of hyperspace and plotted a new course for Naboo, to meet with a Gungan contact of his, Meesa Meesa Groll. Though unpopular among Gungans (owing to his “speech impediment”, though Tappa thought he spoke just fine), Groll had contacts within the Naboo government – hopefully he would be able find sanctuary for the Wookie prisoners. They arrived to find Naboo in an official state of mourning – their beloved senator, Padme Amidala, had died in mysterious circumstances.

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Galaxy News Sevice

16:5:33/GNS/KAS/KAS/JRV.9/GOV

Senator Arani Dies in Starship Accident

Senator Arrani’s starship, the Abregado-Rae Sunrise, exploded shortly after emerging from hyperspace in the Kashyyyk system. Senator Arrani was on a fact-finding mission to investigate unfounded rumors concerning the treatment of Wookie terrorists who aided the Jedi in their coup against then-Chancellor Palpatine.

Governor Mell Soren declared a sector-wide period of mourning and appointed Finn Numm as interim senator for the sector until a special election can be held.

Imperial Security is currently investigating the accident. Though quick to point out he is not under official suspicion, they have confirmed they are focusing their questioning on Endicot Tarheena, long-time aid to the late senator.

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Imperial NewsNet

16:6:5/INN/KAS/KAS/HJI..87/GOV

Separatist Terrorists Destroy Famine Relief Ship

The freighter Gorth has failed to reach its destination of the famine-plagued world Mar Rauros. Details are now coming forth that Separatist terrorists, refusing to abide by the Treaty of Mustafar, hijacked and destroyed the Gorth rather than allow it to provide relief to the starving on Mar Rauros.

Imperial Advisor Ars Dangor, in an exclusive interview with INN, said “you can now see how fortunate we are to have streamlined the bureaucracy of the obsolete republic into the more efficient Empire. Even as we speak valiant Imperial troops are hunting down these terrorists, which are rumored to include renegade Jedi cultists. We can see how important it is that the senate approve the Galactic Security Bill currently being debated. We live in dangerous times and must protect ourselves from cowardly terrorists who seek to destroy our way of life.”

Tappa Keeg
(as of DBtD Episodes I-II)

Tappa Keeg: Adult Male Duros, Jedi Consular 3; Init +4 (+4 Dex); Def 18 (+4 Dex, +4 Class); Spd 10m; VP/WP 17/10; Atk +0 melee (2d8, crit 19-20, Lightsaber), +2 melee (1d3, punch), +6 ranged (by weapon), -4 melee (1d8, Spear); SQ +1 dodge bonus to space transport's defense against a specific target, Deflect (Attack -4, Defense +1); SV Fort +3, Ref +6, Will +4; SZ M; FP: 3; Rep: +1; Str 10 (+0), Dex 18 (+4), Con 10 (+0), Int 16 (+3), Wis 12 (+1), Cha 12 (+1).
Equipment: Flight suit [Padded] (Damage Reduction: 2, +2 to Fortitude saves made to resist cold environments), Lightsaber, Medical Kit (Medical Scanner, Medical Computer, Spray Hypo with several Medical Vials, Laser Cauterizer, Spray Splint and Bandage, Sonic Scalpel, Bone Stabilizer Compound, Sample Analyzer) x3, Medpac, Spear
Skills: Balance +2 (+4 Dex, -2 misc), Bluff +4 (+1 Cha, +1 ranks, +2 misc), Climb -2 (-2 misc), Computer Use +6 (+3 Int, +3 ranks), Diplomacy +4 (+1 Cha, +3 ranks), Escape Artist +2 (+4 Dex, -2 misc), Gather Information +4 (+1 Cha, +3 ranks), Hide +2 (+4 Dex, -2 misc), Intimidate +6 (+1 Cha, +3 ranks, +2 misc), Jump -2 (-2 misc), Move Silently +2 (+4 Dex, -2 misc), Pilot +12 (+4 Dex, +6 ranks, +2 misc), Read/Write Basic, Read/Write Durese, Repair +4 (+3 Int, +1 ranks), Sense Motive +5 (+1 Wis, +4 ranks), Speak Basic, Speak Durese, Swim -2 (-2 misc), Treat Injury +4 (+1 Wis, +3 ranks)
Force Skills: Affect Mind +5 (+1 Cha, +4 ranks), Enhance Ability +4 (+4 ranks), Enhance Senses +2 (+1 Wis, +1 ranks), Farseeing +3 (+1 Wis, +2 ranks), Force Strike +5 (+3 Int, +2 ranks), Friendship +3 (+1 Cha, +2 ranks), Heal Another +3 (+1 Wis, +2 ranks), Move Object +7 (+3 Int, +4 ranks), See Force +5 (+1 Wis, +4 ranks), Telepathy +2 (+1 Wis, +1 ranks)
Feats: Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Persuasive, Spacer, Starship Dodge (space transport), Starship Operation (space transport), Weapons Group Proficiency (blaster pistols, simple weapons)
Force Feats: Alter, Sense


Tappa usually wears a space suit when flying, but will pull on a hooded cloak when visiting a new planet. This is of course unless he is trying to disguise himself as one of his many covers, then he will dress appropriately.

Tappa comes from one of the larger orbiting cities around the home planet of Duros. The city is owned by the Keeg family, but Tappa is a distant relative (nephew of a 3rd cousin). When the Force was found to be strong with Tappa at a young age, he was sent to Jedi temple on Corsecunt. Tappa spent only a few years at the temple learning the ways of the Force. Being exceptionally mature for his young years, Tappa was apprenticed at an early age and has spent most of his time in space working for the Jedi.

Probably Tappa’s closest friend was Meesa-Meesa Groll, a Gungan he worked with extensively while infiltrating the trade federation’s actions on Naboo. The best part about Meesa according to Tappa, is that he is the least energetic, most stable and capable Gungan he has ever meet. Meesa actually lived with the humans on Naboobecause he had been banished by his tribe. Appaently his attitude was not liked by his fellow Gungans, and to top it off, he had a horrible speech impediment (to a Gungan anyway…). Tappa just thought it made him easier to understand, especially when speaking basic.

Tappa was the Padawan of Koth Bal-Lon, perhaps the only known Bothan Jedi. They spent many years together spying for the Jedi Order. Tappa currently does not know the location of his master, and after order 66, fears him to be dead. Although, the fact that he was probably under deep cover at the time may have saved him.

Tappa along with his master Koth spent the majority of the of the clone wars visiting various outer rim planets looking for information on the source of the separatist’s instructions and the leadership that was running the War.

R2-JB
(as of DBtD Episode II)

R2-JB:
Expert 4/Scoundrel 1; Init +2 (+2 Dex); Def 14 (+2 Dex, +1 Class, +1 Size); Spd 8m; VP/WP 8/14; Atk +6 melee (1d4+2, claw), +6 melee (1d4+2, Saw, Astromech), +6 melee (2d6+2, Arc Welder, Astromech), +6 or +2/+2 ranged (3d6, Blaster [Pistol]), +6 ranged (4d6+1, Grenade [Frag]); SQ 2nd Degree Droid, Astromech Chassis, Expert class skill (Astrogate, Computer Use, Demolitions, Disable Device, Knowledge, Pilot, Repair), Illicit barter; SV Fort +3, Ref +5, Will +5; SZ S; FP: 0; Rep: +1; Str 14 (+2), Dex 14 (+2), Con 14 (+2), Int 18 (+4), Wis 12 (+1), Cha 11 (+0).
Equipment: Arc Welder, Astromech, Blaster [Pistol], Comlink, Diagnostics Package, Fire Extinquisher, Grenade [Frag], Heuristic Processor, Improved Sensor Package, Infrared Vision, Internal Storage, Locked Access, Magnetic Feet, Recording Unit (holo), Rocket Pack [Aratech 'Jumper'], Saw, Astromech, Spring-loaded Internal Storage, Telescopic Appendage, Tool Mount x4
Skills: Astrogate +15 (+4 Int, +8 ranks, +3 misc), Computer Use +12 (+4 Int, +8 ranks), Demolitions +12 (+4 Int, +8 ranks), Disable Device +12 (+4 Int, +8 ranks), Hide +11 (+2 Dex, +5 ranks, +4 misc), Knowledge (Astronomy) +11 (+4 Int, +7 ranks), Knowledge (Technology) +12 (+4 Int, +8 ranks), Listen +3 (+1 Wis, +2 misc), Move Silently +7 (+2 Dex, +5 ranks), Pilot +9 (+2 Dex, +7 ranks), Read/Write Binary, Repair +15 (+4 Int, +8 ranks, +3 misc), Search +6 (+4 Int, +2 misc), Speak Basic (Understand Only), Speak Binary, Spot +6 (+1 Wis, +3 ranks, +2 misc)
Feats: Ambidexterity, Skill Emphasis (Astrogate, Repair), Weapons Group Proficiency (blaster pistols, simple weapons)


R2-JB had a good life serving on the yacht of a prominent senator, Senator Arani of the Taina Sector. Senator Arani speaks out against empire. Yacht mysteriously explodes in orbit aroubnd Kashyyyk, but computer tells R2-JB about sabotage right before the explosion. R2-JB shot into space through escape pod. R2-JB liked senator (although not crazy about silly paint job). R2-JB mad. R2-JB want smash things. R2-JB add 2 and 2 and get 4. R2-JB want smash empire.
Maya Fleet
(as of DBtD Episodes I-II)


Maya Fleet: Adult Female Human, Fringer 3; Init +7 (+3 Dex, +4 Bonus); Def 17 (+3 Dex, +4 Class); Spd 10m; VP/WP 19/12; Atk +2 melee (1d3, punch), +2 melee (1d4, Knife), +5 or +1/+1 ranged (3d8, Blaster [Heavy Pistol]); SQ Barter, Fringer bonus class skill (Repair), Jury-rig +2; SV Fort +4, Ref +5, Will +3; SZ M; FP: 4; Rep: +0; Str 10 (+0), Dex 16 (+3), Con 12 (+1), Int 12 (+1), Wis 14 (+2), Cha 14 (+2).
Equipment: 425 credits, Blaster [Heavy Pistol], Comlink, Field Kit (Contains 2x condensing canteens with water purification, 1x sunshield roll, 1x week's worth of food rations, 2x glow rods, 2x breath masks, 24x filters, 12x atmospheric canisters, and an all-temperature cloak.), Flight suit, Knife, Medpac, Tool kit (Contains Fusion Cutter, Vibro-cutter, Hydrospanner, Laser Welder, Sonic Welder, Power Calibrator, Power Prybar, Probe Sensors, Circuts and Connector Wires, Welding Goggles)
Skills: Astrogate +6 (+1 Int, +3 ranks, +2 misc), Climb +1 (+1 ranks), Computer Use +2 (+1 Int, +1 ranks), Craft (speeders) +7 (+1 Int, +4 ranks, +2 misc), Craft +3 (+1 Int, +2 misc), Craft +3 (+1 Int, +2 misc), Disable Device +2 (+1 Int, +1 ranks), Gamble +4 (+2 Wis, +2 ranks), Hide +5 (+3 Dex, +2 ranks), Jump +1 (+1 ranks), Listen +4 (+2 Wis, +2 ranks), Pilot +11 (+3 Dex, +6 ranks, +2 misc), Read/Write Basic, Repair +9 (+1 Int, +6 ranks, +2 misc), Ride +4 (+3 Dex, +1 ranks), Search +3 (+1 Int, +2 ranks), Speak Basic, Spot +4 (+2 Wis, +2 ranks), Survival +4 (+2 Wis, +2 ranks), Swim +1 (+1 ranks)
Force Skills: Enhance Ability +7 (+1 Con, +6 ranks)
Feats: Force-Sensitive, Improved Initiative, Spacer, Starship Operation (starfighter), Weapons Group Proficiency (blaster pistols, primitive weapons, simple weapons)
Force Feats:

Description and personality:

Lieutenant Maya Fleet is a 19-year-old2 female human Fringer, and a member of the Green Squadron of the Outer Division of the Taina Sector Militia3. She is 5'4" tall and 120 lbs, with brown eyes. Her hair, cut to chin length, is dark brown, almost black, at the roots. Following the unofficial custom among hairy species of the Outer Taina Militia's fighter squadrons, she has dyed her hair green. Maya typically wears clothing that is flashy but functional, and wears some jewelry but very little makeup. She carries a heavy blaster in a belt holster, as well as a small toolkit and a large knife (the type you would wear in the woods, not in the 'hood). She is outgoing, adventurous, idealistic, and loyal to the Republic. She is not contemplative or scholarly. She is an impulsive, instinctive fighter who sometimes seems to be able to target enemies before she could possibly see them.

Home world and history up to and including the Clone Wars:

Ythro (52-year-old male Fringer/Tech Specialist) and Madri (50-year-old female Fringer) Fleet ran a small but successful business selling, renting, and repairing heavy-duty speeder bikes in the outskirts of Port City on the forested world of Rheltooine. Rheltooine, an Unaffiliated World located towards the Outer Rim away from Solarius, is a small colony settled some 200 years ago from Taina itself. Rheltooine's forests provide everything that its small number of colonists need for simple survival - lumber, game, fruits and vegetables, medicinal herbs, even raw material for clothing. However, the colonists must trade for technological goods as well as their scarce luxury items. Fortunately, there is a market among the wealthy nobility of the Taina sector for Rheltooine's distinctive lumber, unusual medical herbs, and werrik pelts and meat. The heavy-duty speeder bike, capable of traversing great distance, yet able to navigate narrow trails, is the preferred method of transportation for the herbalists, hunters, and trappers of Rheltooine, allowing them to rotate their territories often and to avoid depleting the resources of a given area.

Maya Fleet is the fourth child of Ythro and Madri. A routine blood test indicated a high Midichlorian count, high enough to recommend contacting the Jedi temple on Coruscant. Instead, over the next six years Ythro made sure to bring Maya with him on service calls deep within the forest on the rare occasions when a Jedi ship was in port. Once the danger was past, Maya was raised as a typical child living in a small city on a rural world.

In the years leading up to the Clone Wars, the Trade Federation blockaded many Mid Rim worlds, including Rheltooine. Thanks to the abundant forests, the colonists on Rheltooine were in little danger of starvation or malnutrition. However, certain colonists were affected more than others. Fleet Speederbikes did not QUITE go out of business, but without the ability to import parts and electronics, the "sale" part of the business quickly dried up, the "rental" soon followed, leaving only the "repair" part. With the poor reliability of the jury-rigged repairs that Ythro was forced to make, some customers chose to rely upon pack animals rather than speeder bikes, further harming business. The dispute was resolved before the Fleets went out of business, but it left Maya and her siblings with little sympathy for the Separatists and their allies the Trade Federation.

When the Clone War broke out, Maya's older siblings immediately volunteered for the Taina Sector Militia, fighting on the side of the Republic. Two years later, at the age of 18, Maya joined them, serving in the Green Squadron of the Outer Division of the Taina Sector Militia. Beginning as a mechanic, she became a pilot as soon as she demonstrated sufficient ability with a fighter craft.

Family, friends, allies, and associates:

Captain Artemis Fleet5 is a 26-year-old female human Fringer, and the captain of the Green Squadron of the Outer Division of the Taina Sector Militia. She is 5'6" tall and 130 lbs, with brown eyes. Her hair is short and spiky, and dyed green (a tradition of the Taina fighter squadrons). She also wears a lot of makeup and jewelry, usually including heavy black eyeliner and clunky, native Aresian bead work. Her clothing is flashy but functional. She carries a heavy blaster in a belt holster, a holdout blaster in a boot top, and a small toolkit. Artemis is outgoing, adventurous, and somewhat idealistic, although a little more cynical than her younger sister Maya. She is a sound strategist as well as a daring pilot, and has led Green Squadron to many victories. Her duties as captain often bring her into contact with soldiers in other branches of the militia, as well as its civilian leadership and the small contingent of Jedi stationed in this region of the Taina sector. Unfortunately, Artemis has recently had to delegate some early-morning missions due to illness...

Captain Ilarri Fleet is a 24-year-old female human Fringer/Soldier. She is 5'8" tall and 150 lbs. She has brown eyes and long, dark brown, almost black, hair, worn in an off-the-shoulder style while on duty. Her clothing is loose-fitting and often in camoflauge-like colors even off duty, and she wears very little makeup or jewelry. Off-duty, she carries a heavy blaster in a belt holster, as well as a large knife (the type you would wear in the woods, not in the 'hood). While on duty, she adds a blaster rifle, as well as several grenades and a survival kit. Although she is as innovative and daring on the ground as her siblings are in space, Ilarri is more serious and thoughtful than they are, allowing her a more balanced perspective on the war between the Separatists and the Republic, as well as the machinations of the Senate, the Supreme Chancellor, and the Jedi Order. She is particularly suspicious of the Supreme Chancellor's motivations (although she has no idea that he is actually involved with the Separatists).

Lieutenant1 Eldin Fleet is a 21-year-old male human Fringer/Tech Specialist. He is 5'7" tall and 140 lbs. He has brown eyes and dark brown, almost black hair, which is cut a little too infrequently to be neat. His clothing is quite functional, with little regard for fashion. His standard-issue blaster, on which he has made numerous, unauthorized modifications, is carried in a belt holster, and he has stowed an enormous array of tools and electronic parts in various pockets and pouches. He is clever and innovative; a technical maverick and a wizard at keeping the Green Squadron's ships functioning at peak efficiency despite the scarcity of equipment and parts in the often-blockaded Taina sector. Away from his ships he is often absent-minded and awkward, although he is not without charm.

Lieutenant (JG) Derrin Fleet is an 18-year-old male human Fringer. He is 5'10" tall and 160 lbs. He has brown eyes and short, medium brown hair, with a thick green streak dyed in the front. His clothing is flashy but functional. He carries 2 heavy blasters in belt holsters, as well as a large knife (the type you would wear in the woods, not in the 'hood), and a holdout blaster in a boot top. He is outgoing, adventurous, and loyal to the Republic, but a little reckless. He is new to the Green Squadron, but is already making a name for himself for daring and accuracy, although he is not as instinctive as his sister Maya.

Lieutenant Commander1 T'Larikaar, a 22-year-old male Aresian Scout, is Maya Fleet's wingman. He is 6'1" tall and 170 lbs. He has green eyes and gray fur, dyed green in a wide stripe from the top of his head down his back. He wears loosely fitting clothing and a traditional Aresian bead necklace. He carries a blaster in a belt holster and a small toolkit. On the ground, T'Larikaar is soft-spoken and even-tempered with a dry, understated sense of humor, and often reins in his more impetuous wingman. In the cockpit of his Z-95 Headhunter, however, he is as daring and reckless as any other fighter jock in Green Squadron.


Lord Endicon Tarheena IV is a 30-year-old male human Noble. He is an aide to the current senator of the Taina Sector, and acting as liason to the forces in the outer Taina region. It is well-known that he has political ambitions of his own...and is likely to be successful, given his family name and connections. He is 5'10" tall and 170 lbs. He has dark brown hair and blue eyes, and wears clothing that is richly tailored but functional, as well as a blaster in a belt holster made of the finest natural leather. Despite his married status, he is a popular topic of conversation among the female pilots in the militia squadrons (the captain of Green Squadron is uncharacteristically silent during these conversations, just sitting there with a small smile on her face; no doubt this is due to the professionalism required by her rank). Despite his lineage, Endicon gets along as well with the rough, unpolished elements of the outskirts of the Taina sector as he does with the Tainan nobility, and despite his ambition, he truly cares about the welfare of his people.

Enemy:

The fiercest fighting of the Clone Wars has occurred on the outskirts of the Republic. Sectors such as the Auril Sector, the Juvex sector, and the Taina Sector have borne the brunt of Trade Federation blockades and Separatist attacks. The lightly-populated worlds of these sectors are hard-pressed to provide enough soldiers and pilots to repel the Separatists. Core Worlds such as Coruscant, Corellia, and Sacorria have reinforced these Mid Rim sectors, bringing together people of diverse backgrounds to fight for a common goal.

In theory, that is. In fact, the rivalries between the Mid Rim and Core World forces have become legendary. The Core World forces, typically highly trained and strictly regimented, often look down on their Mid Rim allies as disorganized and haphazard amateurs. The Mid Rim forces, usually comprised of planetary or sector militia, tend to regard their Core World reinforcements as polished dandies who would not recognize initiative if it shot them in the ass.

Zack Bran Gen (24-year-old male human Noble) is a rising star in the Sacorrian Fighter Unit's 17th Squadron of the Republic Space Navy. He would be rising even more quickly if that jumped-up hick Maya Fleet didn't keep poaching his kills. To be fair, Bran Gen has poached a number of Fleet's kills as well. But a green-haired, Mid Rim barbarian like Fleet ought to know her place. Officially, both Captain Kai Nezzo (29-year-old male Duros Scout) of the 17th Squadron and Captain Artemis Fleet of the Green Squadron have condemned this practice of poaching a rival's kills as detrimental to the combined squadron's tactical effectiveness. In practice, Captains Nezzo and Fleet are among the worst offenders. So are Lieutenants Fleet and Bran Gen, and their wingmen T'Larikaar and Zillah Tarool (23-year-old female Twi'lek Scout).



Clone Lieutenant Adigo (CL-1773)

(as of DBtD Episodes I-II)

Adigo: Adult Male Human, Soldier 2/Jedi Guardian 1; Init +6 (+2 Dex, +4 Bonus); Def 16 (+2 Dex, +4 Class); Spd 10m; VP/WP 27/13; Atk +4 melee (1d3+1, punch), +5 melee (1d4+1, Knife), +5 melee (2d6+1, Vibroblade), +5 melee (2d8+1, crit 19-20, Lightsaber), +5 or +1/+1 ranged (3d6, Blaster [Pistol]), +5 or +1/+1 ranged (3d8, crit 19-20, Blaster [Rifle]); SQ Deflect (Defense +1); SV Fort +6, Ref +4, Will +3; SZ M; FP: 4; Rep: +2; Str 13 (+1), Dex 14 (+2), Con 13 (+1), Int 12 (+1), Wis 15 (+2), Cha 12 (+1).

Equipment: All-Temperature cloak (+2 to Fortitude saves made to resist severe weather), Blast Vest and Helmet (Damage Reduction: 2), Blaster [Pistol], Blaster [Rifle], Comlink, Glow rod, Knife x4, Lightsaber, Medical Kit (Medical Scanner, Medical Computer, Spray Hypo with several Medical Vials, Laser Cauterizer, Spray Splint and Bandage, Sonic Scalpel, Bone Stabilizer Compound, Sample Analyzer), Medpac x3, Vibroblade

Skills: Balance +1 (+2 Dex, -1 misc), Climb +0 (+1 Str, -1 misc), Demolitions +4 (+1 Int, +3 ranks), Disguise +3 (+1 Cha, +2 ranks), Escape Artist +1 (+2 Dex, -1 misc), Hide +1 (+2 Dex, -1 misc), Intimidate +6 (+1 Cha, +5 ranks), Jump +0 (+1 Str, -1 misc), Knowledge (Tactics) +7 (+1 Int, +6 ranks), Move Silently +1 (+2 Dex, -1 misc), Pilot +5 (+2 Dex, +3 ranks), Read/Write Basic, Read/Write Shyriiwook, Speak Basic, Swim +0 (+1 Str, -1 misc), Treat Injury +4 (+2 Wis, +2 ranks)
Force Skills: Battlemind +3 (+1 Con, +2 ranks), Empathy +4 (+2 Wis, +2 ranks), Enhance Ability +5 (+1 Con, +4 ranks), Force Stealth +3 (+1 Cha, +2 ranks), Friendship +3 (+1 Cha, +2 ranks), Heal Self +2 (+1 Cha, +1 ranks)
Feats: Armor Proficiency (light), Combat Reflexes, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Improved Initiative, Weapon Finesse (Knife, Lightsaber, Vibroblade), Weapons Group Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)
Force Feats: Control



Background:

Adigo was born as part of the second wave of clone troopers. For reasons that were unclear, he excelled in manners he was originally not designed for, and showed a penchant for planning and an affinity for bladed weapons that was not in his intended genetic makeup. He served during the clone wars and was promoted to Lieutenant for his quick mind and skill on the battlefield. Because he was such a valuable resource, he served directly underneath Jedi Master Yoda, and grew to immensely respect the diminutive master, who saved his life on one occasion. Master Yoda told him that he foresaw a future beyond that of a soldier in him, but never had a chance to elaborate. As the clone wars came to an end, he was placed in charge of a platoon.

Home:

Adigo has no home per se, having been born and raised on Kamino. He has spent his adult life as a soldier and has no permanent home.

Family/Friends:

Adigo feels a strong debt of honor to Jedi Master Yoda and has immense respect for the Order, whom he feels fought bravely in the war. It is also his goal to seek Master Yoda and learn more about his destiny.

Adigo found it very difficult to integrate with his fellow clones, who did not understand him at all—as a result, he has several enemies amongst his siblings.

Personality/Character:

Adigo is a rather confused clone—he knows he is different but does not understand why, having been genetically engineered. He thinks carefully and plans his actions. He does not speak without thinking first, everything is very premeditated, and he excels at planning, which is what led to his promotions.

Adigo is extremely loyal, and believes there are bonds beyond human (or clone) understanding. He believes that actions justify respect, not position or authority. He has been criticized for questioning authority and the chain of command.

Adigo’s quest for understanding about his place can sometimes get in the way of his better judgement—he feels that if Master Yoda saw a higher purpose for him than being a soldier, there is one, and his belief in his own destiny has alienated him from many other clone troopers.

Appearance:

Adigo stands very tall (about 6’5”—abnormally so for a clone trooper) with a lean but muscular build. He has black hair cropped short and currently goes clean-shaven. Adigo has a rather large scar extending from his shoulder to his chest acquired during a battle. He wears somewhat customized clone trooper armor but dislikes wearing a helmet, saying he prefers to keep his senses open. He is also oddly fond of black cloaks.